Attributes

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Attributes are similar to the usual STR/DEX/INT system for RPG, but they have differences for each class. Also each attribute has five stages, which give additional bonuses.
You don't receive points for free allocation for each Inquisitorial rank - they can be allocated automatically or can be obtained by performing Heroic Deeds (both for a certain attribute, and for freely usage)

Crusader Attributes[edit | edit source]

Crusader attributes.png

Warfare[edit | edit source]

+1% Melee and Ranged damage bonus (for every point)

  1. Demolition: +25% damage bonus vs Cover
  2. Deflection: +5% bonus to Deflect attacks
  3. Mobility: +5% bonus to Movement speed
  4. Precision: +5% Critical Hit Chance bonus
  5. Beast Lore: +15% damage bonus vs Elite and Boss creatures


Toughness[edit | edit source]

+40 HP and Suppression bonus (for every point)

  1. Hemophagia: +10% healing bonus upon Inoculator activation
  2. Rejuvenation: +30 HP per second bonus to Regeneration
  3. Salamandra: +10 Heat Resist bonus
  4. Fortitude: +10 Phisycal Resist bonus
  5. Absorption: +5% Damage Reduction bonus


Virtue[edit | edit source]

+2 Focus and +1% Suppression Damage bonus (for every point)

  1. Purity: +10 bonus to Warp Resist
  2. Unbending: +250 bonus to Suppression
  3. Vigor: Restores 0,5% of max HP and max Suppression for every Focus point spent
  4. Devotion: +1 Focus point bonus(regeneration?) per second
  5. Juggernaut: +10% damage bonus in Suppression status Green


Assassin attributes[edit | edit source]

Assassins attributes.png

Accuracy[edit | edit source]

+1% Melee and Ranged damage bonus (for every point)

  1. Dismantle: +10% Suppression damage bonus
  2. Counter-blow: +5 Suppression bonus per hit
  3. Exploitation: +20% damage bonus in Surprise state
  4. Euphoria: +5 HP bonus per hit
  5. Overdrive: +10% damage bonus for 5 seconds after every kill


Survival[edit | edit source]

+20 HP and Suppression bonus and +0.5% Dodge bonus (for every point)

  1. Momentum: +5% Dodge bonus in Surprise state
  2. Immuno-flux: +2 duration bonus for all Inoculator effects
  3. Quickening: +5 bonus to Movement speed
  4. Carnophagia: +40 HP bonus per kill
  5. Fluidity: +20% Dodge bonus for 5 seconds after every kill


Bloodlust[edit | edit source]

+2 Adrenaline bonus and +0.25% Critical Hit Chance bonus (for every point)

  1. Hidden reserve: Restores +0.5% of max HP and max Suppression for every Adrenaline point spent
  2. Wounding: +5 Critical Strenght bonus
  3. Carnal Squeeze: 1% damage bonus for 5 seconds for every Adrenaline point spent
  4. Bodysurge: +200% Adrenaline gain in Surprise state
  5. Blessed Murder: +5% Critical Hit Chance and Critical Strenght bonus for 5 seconds after every kill


Psyker Attributes[edit | edit source]

Psyker attributes.png

Force[edit | edit source]

+1% damage (for every point)

  1. Dismantle: +10% Suppression damage
  2. Ethereal Drain: +10% damage when over 75% maximum Warp Heat
  3. Astral Bleed: +5% Warp damage
  4. Precision: +5 Critical Chance
  5. Pain Channeling: Damage bonus to Psyker spells equal to half of your missing health percentage


Resilience[edit | edit source]

+30 HP and Suppression bonus and +1 Warp resistance (for every point)

  1. Immuno-flux: +1 duration to Inoculator effects
  2. Counter-blow: +5 Suppression bonus per hit
  3. Quickening: +5% bonus to Movement speed
  4. Bio-resist: +3 All Resistances
  5. Undying: Take no damage from spells when over 75% maximum Warp Heat


Psy Focus[edit | edit source]

+2 maximum Warp Heat and +0.5 Critical Strenght (for every point)

  1. Daemonbane: +5% damage against Daemons
  2. Concordia: -10% Warp Heat cost to spells
  3. Attunement: -3 Warp Heat per psyker weapon skill used
  4. Time Warp: -10% Cooldown for Psyker spells
  5. Sanctic Aura: Each negative warp anomaly has a 20% chance to become a positive one