Warhammer 40,000: Inquisitor - Martyr Wiki
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Perks window

window for selecting perks with description and condition for opening

Perks provide significant bonuses and abilities that can drastically change the playstyle of your character.
Each character can have a maximum of three perks.The first is given at the beginning, the second and third at 15 and 30 Inquisitorial Rank respectively.
The Perks themselves must be unlocked by meeting specific conditions, but once unlocked, it becomes available to all of your characters. Some Perks are class-specific and thus can only be taken by characters of the appropriate class.

Morality Perks[ | ]

There are two additional perks that are unlocked as part of the Morality system:

  • Radical Perk (150 points along the Radical Axis) - Each 3 point of the Radical morality axis increase the class resource generation rate by 1% (Crusaders and Assassins gain Focus and Adrenalise faster, Psykers lose Warp Heat faster
  • Puritan Perk (150 points along the Puritan Axis) - +3 energy shield per Puritan morality point. 25% heat damage bonus while you have energy shield.


Starting Perks[ | ]

Crusader
Assault Rabble slayer Rabble Slayer +20% Melee damage when surrounded.

(Unique to Assault)

Tactical Run and gun Run and Gun +35% Ranged Damage Bonus for 2 seconds after moving.

(Unique to Tactical and Sniper)

Heavy Gunner Exalted by murder Exalted by Murder +5% Damage Bonus on Kill for 5 seconds. Stacks 10 times.

(Unique to Heavy Gunner)


Assassin
Infiltrator Evasive ambush Evasive Ambush +3% Dodge for every Surprise kill for 10 seconds. Stacks indefinitely.

(Unique to Infiltrator)

Sniper Run and gun Run and Gun +100% Ranged Damage Bonus for 1 seconds after moving.

(Unique to Tactical and Sniper)

Eradicator Tactical mastery Tactical Mastery Swapping weapons reduces Skill Cooldown by 66% and reloads Ammo.

(Also available as a non class-specific perk)


Psyker
Empyreanist Mind rift Mind Rift +45% Damage Bonus in Imperiled Warp Heat state.

(Unique to Empyreanist, but Mind Rift II is available to all Psykers)

Aetherwalker Anointment Anointment +10% Damage Bonus for every active Psychic Power buff.

(Unique to Aetherwalker)

Scryer Blood driven Blood Driven +20% Movement speed for on kill for 5 seconds. Refreshes on kill.

(Unique to Scryer)


Non class-specific Perks[ | ]

Adaptive Efficiency +50% Ammo Capacity and Overheat threshold values for all weapons. Available from level 26
Ad-Hoc Subjugation Adds Vulnerability stack to the target based on the damage type on Critical Hit Make 500 enemies Vulnerable
Artifical Organs +50 HP Regeneration per second.

1% Maximum Class Resource regenerated per second.

-50% Inoculator effectiveness.

Use booster type component in the Inoculator 2500 times
Artifical Organs II +100% HP regeneration
+500 HP
-50% penalty to Inoculator effectivness
Available from level 23
Attack Anchor +5% Damage bonus per second while standing still (stacks up to 50%) Available from level 35
Attrition Feedback DoT effects restore 0.3% health on each tick. Apply any type of DOT 1,000 times
Blessing of Saint Victorius Can't lose more than 30% of max HP to a single hit. Complete 100 missions on a POI related the faction Ecclesiarchy
Close Quarters Gunnery +25% Ranged Damage Bonus against targets within medium range. Kill 250 enemies within medium range with a ranged weapon
Crisis Management Above 50% HP you suffer 20% more damage
Below 50% HP you suffer 40% less damage
Kill 100 Elite creatures
Cull the Weak +50% damage against enemies affected by debuffs. Available from level 47
Diversive Tactics Hits increase the enemy's resistance against that damage type by 5%.

But also add Vulnerability to all other types.

Stacks 10 times .

Hoard 10 millions Credits
Enhanced Attrition +50% Damage Bonus for DoT effects .

+3 seconds to DoT effect duration.

Available from level 32
Eternal Warrior Instant resurrection, knocking back and stunning enemies in a 3 meter radius.
Activated once per mission (does not count as death)
Suffer 5 million points of damage in combat
Frenzon Dispenser +10% Critical hit chance
-10% maximum HP
Deal a total of 10,000 Critical Hits
Grinder +66% damage.
No critical hits are dealt.
Kill 1,000 enemies with grenade
Keen Fury +1% Critical Hit Chance and +1 Critical Hit Strength for 5 seconds on Kill.

Stacks up to 10 times,

Deal Critical Hits for a total of 20,000 damage
Mind Fortress Get +5% Damage Reduction per second while standing still.

Stacks up to 20%.

Available from level 17
Persistent Attrition -20% Damage Done by enemies affected by DoTs. Available from level 38
Self-Flagellation Regenerates Class Resource points equal to 10% of the HP regeneration.

No HP regeneration (can only be healed by the Inoculator or similar effects).

Acquire 5,000 Fate points
Stagger Exploitment +5% Critical hit chance and +10% Critical hit strength against debuffed enemies. Available from level 44
Subdermal Plating +20% Damage Reduction against ranged attacks.

-7% Damage Reduction against melee attacks.

Complete 100 Stolen Relic missions without losing a single Reliquary
Subdermal Mesh +20% Damage Reduction against melee attacks.

-7% Damage Reduction against Ranged attacks.

Survival Instinct Override +15 Critical Hit Strength.

-7% Damage Reduction.

Kill 100 enemies with Critical Hits
Tactical Mastery Swapping weapons reduces skill Cooldown by 66% and reloads Ammo. Finish 10 Missions with at least 30% melee and 30% ranged kills
Tactician +0.5 seconds to Global Cooldown.

30% Cooldown Reduction to and +20% Damage Bonus to skills that have at least 2 second Cooldown.

Complete 25 time limited Missions
The Art of Crippling +80% debuff duration on enemies. Available from level 50
Unfettered Maneuvering +20% Movement speed when in Protected Suppression State. Avilable from level 11
Utility Harness Belt abilities (Grenade, etc) gain +2 charges, Supply crates give +1 charge. Available from level 5
Unfettered Marksmanship +50% Damage Bonus for Aimed and Sniper Skills when in Protected Suppression State. Available from level 14
Vanquisher of the Vile +50% Suppression Damage Bonus.

Restores 50% of max Suppression when killing Medium or Elite creatures.

Destroy 50 Security doors


Class-specific Perks[ | ]


Crusader

Armoury of Zeal Grenade and Mine Skills cost 20 Focus instead of charges and Supply crates fully recharge Focus. Available from level 20
Augmented Body Suppression will never drop below Suppressed.

10% increased movement speed.

No HP regeneration (can only be healed by the Inoculator or similar effects).

Reach Rank 5 Influence with faction Adeptus Mechanicus
Augmented Body II Immunity to Suppression Damage.

No HP regeneration (can only be healed by the Inoculator or similar effects).

Available from level 41
Berserker +25% Damage Bonus and halved Cooldown for Mobility Skills below 50% HP. Available from level 8
Burnished Weaponry 100% increased {deflect} from Melee weapons.

20% less Damage Reduction from Armor.

Kill 5 enemies with a single attack 100 times
Feint Mastery % Damage Bonus equal to your Deflect value. Available from level 29
Martyrdom When you die you get\n+25% Damage Bonus.

+20% Suppression Regeneration.

+10% damage reduction.

Stacks indefinitely.

Respawn 100 times
Runic Armour 10% Damage Reduction\n+30% Damage Bonus for 10 seconds\nOn Armor Skill use. Complete 25 missions without activating Armour skills
Self-Mortification +2% Damage Bonus for every 10% missing Class Resource.

20% when the Class Resource is zero.

Consume 100,000 points of Class Resource
Stride of the Blessed +25% Movement Speed.

-5% Damage Reduction.

Activate World Skills at least 50 times
Terror Tactics The Execution effect has a chance for double strength equal to your Critical hit chance. Execute 500 enemies

Assassin

Adrenal Valves Class Resource cost is halved for Dodge moves and Armour skills.

Inoculator effect duration is also halved.

Consume 10,000 points of Class Resource
Blood Rush +50% Execution effect strength and duration. Execute 10 Elite enemies
Bullet Dodger +20% Dodge against Ranged attacks.

-10% Movement Speed.

Complete 10 timed mission at least 100 Power Rating higher than your current rating
Fluid Attack Strategy +50% Melee Damage Bonus after performing a Dodge move for 5 seconds. Available from level 20
Fluid Nature +20% Dodge when moving.

-10% Dodge when standing still longer than 3 second.

Complete 5 missions without taking Melee damage
Forbidden Rites +20 HP Regeneration per second for 10 seconds on Kill.

Stacks up to 5 times.

Kill 50 Commanders at least 100 Power rating higher than your current rating
Hazard Stimulation +2 Adrenaline for on Hit Taken.

+1 Adrenaline on Dodge.

Dodge 500 attacks
Nephrine-monger +2% Dodge for every 10% unspent Class Resource.

+20% when the Class Resource is full.

Afflict Shock, Burn or Poison on 500 enemies
Opportunist Stance -20% Cooldown for Skills with medium cooldown (between 4-10 sec) on Dodge move.
Opportunist Stance II 33% chance for Skills with medium cooldown (between 4-10 sec) to Refresh on use. Kill 1,000 enemies with skills that have at least 5 seconds of Cooldown
Perfectly Timed Attacks +50% Damage to Skills with 3 second or longer Cooldown.

+3 seconds cooldown to these skills.

Kills 10 enemies in a row with separate attacks
Precognitive Evasion +10 to Dodge
Dodge move is permanently disabled

Available from level 8
Rapid Elimination Protocol Sniper Skills refresh on Kill. Available from level 29
Reign of Confusion +10% Dodge for 5 seconds on Kill.

Refreshes on Kill.

Available from level 41

Psyker

Force Weapon Mastery When attacking with Psyker Weapons get\n15% Damage Bonus for further attacks for 5 seconds.

Stacks up to 10 times.

Available from level 29
Mind Rift II +75% Damage Bonus in Unhinged Warp Heat State. Available from level 20
Power from Anguish 2% Damage Bonus to Psychic Powers for each 1% of missing HP. Kill 250 enemies while under 50% HP
Psy-enhanced Warfare +2% Damage Bonus to Weapon Skills per point of Warp Heat. Kill 1,000 enemies with non-force weapons
Psychic Channeling +8% Damage Damage bonus to Psychic Powers for every equipped damaging Psychic Power. Deal 5,000 Damage within 5 seconds with Psyker Spells
Retrograde Psychic Dominion +75% Bonus damage for Psychic Powers.

Lose 0.75% from this bonus for each % of Warp Heat.

Available from level 14
Warp Attunement Increased chance for beneficial Warp Anomalies. Available from level 8
Warp Heat Diffusion -1 Warp Heat each time you create a debuff effect. Apply 2,500 Debuffs on enemies
Warp Heat Dissipation -1 Warp Heat on Kill. Kill 1,000 enemies with Psyker Spells
Warp Resonance Psychic Powers create a Psychic Zone for 20 seconds that gives +20% Damage Bonus for Psychic Powers,

each subsequent Psychic Power cast adding +5%.

Stacks up to 10 times.

Spend 2,000 seconds in combat without moving
Inverse Warp Attenuation (1) Using Psychic Powers in Unhinged Warp Heat State heals you instead of dealing damage. Cast 500 Psyker Skills while in Red Warp Heat

(1) this is a hidden perk. Its progression and completion is not shown in the heroic deeds tab (as for v1.0.5).

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