Warhammer 40,000: Inquisitor - Martyr Wiki
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You can customize the Psychic Powers available for the Psyker Inquisitor during battles.


Due to the unique talents of the Psykers they are the only Inquisitors who are permitted to use Psychic Powers.

Psychic powers command

Tome of Power on the Command Bridge

Although they can wield weapons just as anybody else, they are also capable of unleashing unnatural powers in combat.

  • You can set up these Powers by using the Tome of Power, which can be found at the Command Bridge.
  • You have a different Psychic Power setup for each weapon set, and you choose the priority that will determine the order of importance for your various Psychic Powers. Every Psyker weapon has one fix skill, but the other Active skill slot(s) are allocated for your own Psychic Powers, which will follow each other in the same order that you set up on the Priority panel. The Power in the first slot of the Priority Panel will appear first in your empty weapon skill slots, followed by the rest, right to the last in the row. You can see the actual skill set in the right bottom: that’s the one you will use in combat.
Spell setup

Spell setup

  • You can boost your Psychic Powers with extra abilities by equipping Power masteries. The blue masteries are unlocked at the start, but the yellow and purple ones must be learned from the Psyker’s unique Psychic Debuffs and Psychic Combat skill trees. You can find them at the character’s skill panel.

Note that not every mastery can be used for certain Psychic Powers.


Warp heat icon warp heat Cooldown icon cooldown
Biomancy endurance Endurance
Self
  • Self: Effects the caster
  • Blessing: Blessing effect that bestows temporary bonuses

10 per use

60 sec

Grants +15% damage reduction to the caster for 30 seconds
Biomancy Warp Speed Warp Speed
Self
  • Self: Effects the caster
  • Blessing: Blessing effect that bestows temporary bonuses

11 per use

60 sec

+25% damage and -25% colldown to all weapon attacks for 45 seconds (does not stack)
Biomancy Bio lightning Bio-Lightning

Medium Range

Warp


  • Piercing: Penetrates multiple targets, stopped by obstacles
  • Shock: Applies -40% movement and attack speed to the targets for 5 seconds. Affects only against targets with yellow Suppression Resistance
  • DoT (Warped): Deals warp damage equal to 20% of original hit damage per second, for 5 seconds
  • Path: 2 meters wide, 10 meters long area attack

5 per use

1 sec

Medium range force discharge that deals Warp damage
Biomancy Haemorrhage Haemorrhage

Long Range

Warp


  • Area Effect (Large): The skill's area of effect is 6 meter radius circle
  • Hallucination: Applies 40% miss chance and -20% movement speed to the targets for 5 seconds. Affects only against targets with yellow Suppression Resistance
  • DoT (Bleeding): Deals slash damage equal to 20% of original hit damage per second, for 5 seconds

10 per use

10 sec

Long range area attack that deals Warp damage and causes Bleeding
Biomancy Enfeeble Enfeeble
Long Range
  • Piercing: Penetrates multiple targets, stopped by obstacles
  • Stun: Disables the target for 3 seconds. Affects only against targets with red Suppression Resistance
  • Slow: Applies -40% movement speed to the targets for 5 seconds. Affects only against targets with yellow Suppression Resistance

5 per use

10 sec

Long range area attack that Stuns or Slows enemies
Biomancy Constrict Constrict

Long Range

Warp


  • Armour Breaking: Ignores 50% of armour
  • Knockback: Targets are forced back. Affects only against targets with yellow Suppression Resistance
  • Shock: Applies -40% movement and attack speed to the targets for 5 seconds. Affects only against targets with yellow Suppression Resistance
  • Slow: Applies -40% movement speed to the targets for 5 seconds. Affects only against targets with yellow Suppression Resistance
  • Blind: The targhet misses 80% of its attacks for 5 seconds. Affects only against targets with yellow Suppression Resistance
  • DoT (Warped): Deals warp damage equal to 20% of original hit damage per second, for 5 seconds

15 per use

5 sec

Deals Warp damage to a single enemy if the target has no Suppression bar or its Suppression status is red

Warp heat icon warp heat Cooldown icon cooldown
Pyromancy Fiery form Fiery Form

Self

Heat (Fire)


  • Self: Effects the caster
  • Blessing: Blessing effect that bestows temporary bonuses
  • Aura (Small): The skill's area of effect is 3 meter radius circle, around the caster

30 per use

25 sec

Creates a fiery aura around the character for 10 seconds that deals continuous Heat damage to enemies it touches.
It also provides +15% Damage Reduction, +50% damage to Heat attacks and +20% damage to other attacks
Pyromancy Inferno Inferno
Self
  • Self: Effects the caster

40 per use

40 sec

Creates a column of fire for 20 seconds that seeks out enemies and deals Heat damage
Pyromancy Spontaneous combustion Spontaneous Combustion

Long Range

Heat (Fire)


  • Single Target: Each attack targets a single enemy
  • DoT (Burning): Deals fire damage equal to 20% of original hit damage per second, for 5 seconds

8 per use

1 sec

Long Range attack that ignites a single enemy, dealing Heat damage.
If the target is killed by the initial attack, an explosion occeurs that deals damage to enemies within 3 meters
Pyromancy Molten beam Molten Beam

Long Range

Heat (Fire)


  • Channeled: Continuous effect (by holding the attack button)
  • Barrage: While channeled (by holding the attack button), the damage increases by 40% damage/sec, (maximum +120%)
  • Single Target: Each attack targets a single enemy

5 + 2 per use

0.5 sec

Channeled beam attack that deals Heat damage
Pyromancy Firestorm Firestorm

Long Range

Heat (Fire)


  • Area Effect (Large): The skill's area of effect is 6 meter radius circle
  • DoT (Burning): Deals fire damage equal to 20% of original hit damage per second, for 5 seconds

30 per use

6 sec

Long range area attack that deals Heat damage and ignites targets
Pyromancy Holocaust Extermination

Self

Heat (Fire)


  • Self: Effects the caster
  • DoT (Burning): Deals fire damage equal to 20% of original hit damage per second, for 5 seconds

10 per use

30 sec

Summons 3 columns of fire on the nearest enemies. The columns follow their targets and deal Heat damage for 5 seconds.
Holding the attack button creates 2 additional columns per second on the nearest enemies not yet targeted by one.
The caster suffers additional Warp Heat and instant Warp damage for each extra column created

Warp heat icon warp heat Cooldown icon cooldown
Divination Misfortune Misfortune
Self
  • Self: Effects the caster
  • Blessing: Blessing effect that bestows temporary bonuses

10 per use

60 sec

Changes the armour category of Heavily Armored enemies to Armoured
and Armoured enemies to Unarmoured against the caster's attacks for 10 seconds
Divination Precognition Precognition
Self
  • Self: Effects the caster
  • Blessing: Blessing effect that bestows temporary bonuses

25 per use

60 sec

100% Damage Reduction bonus for 60 seconds.
Each hit suffered reduces the duration by 5 seconds and generates 2 Warp Heat
Divination Foreboding Foreboding
Self
  • Self: Effects the caster
  • Blessing: Blessing effect that bestows temporary bonuses

10 per use

60 sec

+50% damage bonus to kinetic attacks for 30 seconds. Also reduces shot spread
Divination Precognitive dodge Precognitive Dodge
Self
  • Self: Effects the caster
  • Blessing: Blessing effect that bestows temporary bonuses

10 per use

605 sec

+25 Dodge against all Ranged attacks for 30 seconds
Divination Death augury Death Augury
Self
  • Self: Effects the caster

20 per use

120 sec

A protective ward that remains active until triggered by an attack that would kill the character.
It averts the death blow, heals the character to 50% Health and 50% Suppression Resistance, but also adds 65 Warp Heat (does not stack)
Divination Divine shot Divine Shot
Self
  • Self: Effects the caster
  • Blessing: Blessing effect that bestows temporary bonuses

10 per use

60 sec

For the duration of 30 seconds, the first hit on each target deals +100% damage

Warp heat icon warp heat Cooldown icon cooldown
Telekinesis Crush Crush

Long Range

Warp


  • Slow Projectile: Low velocity (10m/s)
  • Knockdown: Targets are knocked to the ground. Affects only against targets with red Suppression Resistance
  • Knockback: Targets are forced back. Affects only against targets with yellow Suppression Resistance
  • DoT (Warped): Deals warp damage equal to 20% of original hit damage per second, for 5 seconds

7 per use

3 sec

Long range single target attack that deals Warp damage
Telekinesis Shockwave Shockwave

Self

Warp


  • Self: Effects the caster
  • Knockdown: Targets are knocked to the ground. Affects only against targets with red Suppression Resistance
  • Knockback: Targets are forced back. Affects only against targets with yellow Suppression Resistance
  • DoT (Warped): Deals warp damage equal to 20% of original hit damage per second, for 5 seconds

10 per use

6 sec

Knocks targets down and deals Warp damage in 360° around the character within a 6 meter radius
Telekinesis Levitation Levitation
Self
  • Self: Effects the caster

1 per use

1 sec

Toggle on/off levitation skill. Provides +25% Movement speed and the ability to bypass traps and mines undetected.
Using any other skill automatically turns levitation off
Telekinesis Telekine dome Telekine Dome
Self
  • Self: Effects the caster

15 per use

40 sec

Creates a 6 meter radius force dome that moves with the caster. Allies under the dome have +30% damage reduction bonus against Ranged attacks.
The bonus does not apply against attackers inside the dome.
Duration: 10 sec
Telekinesis Assail Assail

Long Range

Physical (Blunt)


  • Slow Projectile: Low velocity (10m/s)
  • Knockdown: Targets are knocked to the ground. Affects only against targets with red Suppression Resistance
  • Knockback: Targets are forced back. Affects only against targets with yellow Suppression Resistance
  • DoT (Bleeding): Deals slash damage equal to 20% of original hit damage per second, for 5 seconds

10 per use

5 sec

Long range attack that deals kinetic damage in a 2 meter wide streak and destroys cover
Telekinesis Maelstrom Maelstrom

Self

Warp


  • Self: Effects the caster
  • Channeled: Continuous effect (by holding the attack button)
  • High Suppression: 2x Suppression damage
  • DoT (Warped): Deals warp damage equal to 20% of original hit damage per second, for 5 seconds

8 per use

1 sec

Channeled area effect attack that deals continuous Warp damage to enemies around the caster, regardless of cover

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