Addons are part of the equipment (like accessories in other RPGs) that affect the overall Power Rating, can have different bonuses and (some of them) special skills.
Basic (non-replaceable) addons[ | ]
Neural implant
Eye implant
Purity Seal
Signum (you can have up to 4 at a time, two on each weapons sets)
Replaceable[ | ]
Belt addons | ||||
---|---|---|---|---|
name | skill | cooldown | skill description | |
Fabricator Scatter Field | Fabricator Scatter Field
Self Physical (Explosive)
|
8 sec | Xenotech scatter field, deals area damage around the caster with Knockback and Knockdown effects | |
Digital Weapons | Digital Weapons
Self
|
45 sec | Xenotech enhancement, grants +30% Critical Hit Chance for 30 seconds | |
Personal Teleporter | Personal Teleporter
Surprise
|
10 sec | Teleports the caster to the cursor. Maximum range is 35 meters | |
Psychic Focus (only for Psyker) |
- | Adds an extra Skill slot for the Psychic Power instead of your belt equipments | ||
Mines / Grenades | ||||
Remote Mine | Remote Mine
Melee Physical (Explosive)
|
5 sec | The character moves to the designated position and places a mine on the ground. Only one mine can be deployed at a time. The mine can be detonated by activating the skill a second time, dealing explosive damage in a large area | |
Stun Mine | Stun Mine
Melee Heat (Elecrtic)
|
3 sec | The character moves to the designated position and places a mine on the ground. Only one mine can be deployed at a time. The mine detonates when an enemy moves close to it, dealing electric damage in a large area | |
Flash Grenade | Flash Grenade
Long Range Physical (Explosive)
|
10 sec | Anti-personnel Blind grenade | |
Frag Grenade | Frag Grenade
Long Range Physical (Explosive)
|
10 sec | Throws an Anti-personnel frag grenade to the designated location | |
Fuse-Delayed Grenade | Fuse-Delayed Grenade
Long Range Physical (Explosive)
|
10 sec | Throws a delayed blast grenade to the designated location, which deals explosive damage in a large area. The grenade explodes 2 seconds after impacting the ground | |
Stun Grenade | Stun Grenade
Long Range Physical (Explosive)
|
10 sec | Anti-personnel Stun grenade | |
Haywire Grenade | Haywire Grenade | Anti-shield electromagnetic pulse grenade. Instantly reduces the targets' shield to zero | ||
Forcefields | ||||
Personal Void Shield | Personal Void Shield Self |
30 sec | Protective energy shield. It can take 100 * (Shield-Level) HP damage before collapsing. Restore Suppression resistance to maximum at activation. Does not expire | |
Refractor Field | Refractor Field Self |
40 sec | Protective energy field, grants +20 Damage Reduce bonus for 30 seconds. Also restores 100 Suppression Resist per second for 30 seconds | |
Rosarius Force Field | Rosarius Force Field Self |
10 sec | Protective conversion field, grants immunity to all damage and all negative effects for 5 seconds | |
Deflector Field | Deflector field
Self
|
120 sec | Protective energy shield with a maximum of 1000 HP, that remains active for 60 seconds. It reflects damage back to the attacker and stuns or slow them. It regenerates 2000 HP/sec, but only when not under attack (regeneration starts if 3 seconds pass without enemy attacks). Also restores 50 Suppression Resistance per second while active |